

It's entirely more complicated than romance with other players, because you might fail your relationship with the non-playable character just by one wrong answer, and it can't be changed after you close the dialogue window. Not every NPC can be attracted to the player. In most games, your companions will give you different quests choosing the right answer options in the dialogues and carrying out their request will raise their empathy level.

The games where you can marry an NPC usually provides the unique romance questline with your object of interest. However, sometimes the wedding in RPG it's more strategic decision than a part of the roleplay because of the numerous benefits, inaccessible for single players. After marriage, both players will get special status and bonuses, different for each RPG. Some games even provide different types of weddings, that sometimes costs a lot of money in the game currency.

Usually, you can also make a wedding ceremony, buy unique outfits for your character and call your friends to visit the celebration. If you want to marry a player, you will have to buy a specific item or talk to special NPC. First of all, there are only two types of marriage in the games: you can marry another player or NPC.

It might be a one-time gift, or a specific system of rewards, that can be obtained by completing different actions. In many MMORPG with Marriage, players will get special skills and stat bonuses after they get married. The Marriage system is often tied up with another social-based feature, player housing. Also, it's usually available when the game has a system of romance with NPCs. Since the community of RPGs is quite large, many developers consider it necessary to add a wedding function to their game.
